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Texture Mapping & Polygon Rasterizing Tutorial (2/2) [C++20]

Duration: 27:49Views: 40.5KLikes: 1.7KDate Created: Apr, 2020

Channel: Bisqwit

Category: Education

Tags: bisqwitc++20without gputriangle rasterization algorithm3d rendering tutorialsoftware 3d renderinglibsdlpolygon blittertutorialpixel by pixelprogramming tutorial3d graphics tutorialrasterization algorithm3d programming tutorialscanline renderingtexture blitterrasterjoel yliluomapolygon renderingtexture mappingcomputer graphicstriangle rasterization3d gfxtextured polygon3d graphicsgraphics programming tutorialsdl graphics

Description: Textured polygons are the foundation of nearly all 3D games in existence. Used before even 3D-capable GPUs were a thing, they were rendered using nothing but software. How was that achieved? Let’s explore an easy and intuitive method. We create an extensible 3D polygon rasterizer using nothing but standard C++20 (and libSDL for 2D graphics). Become a member: youtube.com/Bisqwit/join My links: Twitter: twitter.com/RealBisqwit Liberapay: liberapay.com/Bisqwit Steady: steadyhq.com/en/bisqwit Patreon: patreon.com/Bisqwit (Other options at bisqwit.iki.fi/donate.html) Twitch: twitch.tv/RealBisqwit Homepage: iki.fi/bisqwit You can contribute subtitles: youtube.com/timedtext_video?ref=share&v=hxOw_p0kLfI Downloads: bisqwit.iki.fi/jkp/polytut Music list (s = SPC-OPL conversion): — Super Mario RPG ­— Sunken Ship (s) — Tales of Phantasia — Final Act (s) — Final Fantasy V — World 1+2 (s) — Famicom Tantei Club 2 — Interviews (s) — Energy Breaker — Heroes’ Adventure (s) — Final Fantasy Mystic Quest — Shrine (s)

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